A room and a code
Starting a game is one action: create a room, pick the categories, and share the six-character code. Everyone types the code in and you are playing — no accounts to exchange, no invites to accept, no waiting. It is the fastest path from "shall we play a quiz" to actually playing one.
A private room only lets in people with the code, so it stays your group and nobody wanders in. Open a public lobby instead and the room fills with other people who want to play right now — the quiz gives everyone an immediate shared footing, which is a far easier way to meet people than a blank conversation.
A friends list that makes it a habit
Every account has a friend code. Share yours, add each other, and you can then invite friends straight into private rooms, message them, and see when they are in a lobby. Over time that turns one-off games into a standing thing — the same handful of people who show up for the Thursday quiz.
You can also block someone, which stops them contacting you or joining your rooms, so the group stays the group. The friends system is what carries omequiz from a single evening to a regular one.
Up to ten, and no download
A room holds one to ten players. Ten is a lot of people to keep in one quiz, so for a bigger crowd the better move is two rooms compared at the end rather than one crowded one. Everything runs in the browser — desktop or phone — with nothing to install, so the barrier to a friend joining is a link, not an app store.
