One room, four games
A room on omequiz is not tied to one kind of game. The host picks the mode in the lobby, everybody sees which one is coming before anyone presses ready, and after a round the same group can switch to something else without new codes, new links or anyone dropping out of voice chat. A quiz to warm up, a round of Taboo when the energy is up, draw & guess when somebody's little brother joins — it is one evening, not four apps.
Two of the modes are quizzes, where knowing things wins. Two are party games, where nobody needs to know anything and the fun is in explaining badly and drawing worse.
Quiz: four answers, one is right
The classic. Everybody gets the same question at the same moment, picks one of four answers against the clock, and earns more for being right quickly; a streak of correct answers multiplies the score. Up to three of the nine categories per round, three difficulty levels, and every question written in German and English. It is the mode for a quiz night, and it works from a single player upwards.
Estimate: the closest guess wins
Every question has a number for an answer — how tall, how many, which year — and you type your best guess. Nobody has to be exactly right; whoever is nearest scores most. It levels a group out in a way multiple choice cannot, because a good sense of scale counts as much as having read the answer somewhere, and it is the fairest tiebreak there is.
Taboo: explain it without the obvious words
One player gets a word and a short list of forbidden ones and has to get the others to say it — typed into the chat or spoken over voice. Typed clues are checked automatically, and a forbidden word costs the explainer 30 points; on voice, whoever has already guessed the word can see the card and press the buzzer when a forbidden word slips out. Guessers score for speed, the explainer for every person who gets there, and two skips per turn keep a hopeless word from eating the clock.
Draw & guess: one draws, everyone guesses
The drawer chooses one of three words and draws it on a canvas everybody sees live — sixteen colours, four brush sizes, undo and an eraser, with a mouse, a finger or a pen. The others see blanks for the letters and type guesses; as the clock runs, up to three letters are given away. Correct guesses stay hidden from the rest of the room, so nobody can copy the answer, and the drawer scores for every person who gets it.
Made for playing together
Taboo and drawing need at least two players and are best with three to eight; each player has a turn per round, for one to three rounds at 60 to 120 seconds a turn. The language of the words is set in the lobby, because a guess only counts in the language of the word — "Kuh" will not get you "cow". The quiz modes work alone as well.
Voice and video chat are optional in every mode. Taboo is the one where voice changes the game most, but all four can be played entirely by chat with cameras off — and nothing needs installing: it runs in the browser on a phone as well as on a laptop.
